HARROWTOLL · SALTMERE

Saltmere

THE ROAD TO BELLCROSS

A SHARED WORLD AT THE EDGE OF THE TIDE

Harrowtoll

Every traveller begins on Saltmere. Walk down from Bellwether, explore the caves the sea uncovers, and break the coral guardian of Brine Hollow to open the gate to Bellcross. Other travellers share the island, the tide and the fight with you.

Keyboard and mouse on a desktop browser. World atlas · Movement playtest · Inspect the traveller

The world keeps moving while this menu is open. Your traveller stands where you left them.

THE BELLCROSS GATE

The gate answers you.

You have finished Saltmere, and the realm has recorded it. Bellcross itself is not built yet, so the gate cannot carry you there. You can see where it will lead in the world atlas, or stay on Saltmere.

Saltmere chart

Gold: you and the Bellcross Gate · White: other travellers · Coral: Brinebound · Blue: cave portals. The sea is drawn at its present height.

Traveller’s controls

W / S
Forward / backward, along your body’s facing
A / D
Turn your body
Drag / wheel
Orbit / zoom. R recenters the camera.
Shift / Q
Hold to walk / toggle auto-run
Z / C
Sidestep left / right
Space
Hold to charge a jump; release to leap
H / G / B / Y
Crouch / sit / lie / stand
1 / 2 / 3 / 0
Sword / bow / wand / lantern
Click / Tab / V
Select what you click / the nearest creature, then the next one out (Shift + Tab goes back) / the nearest remains, then the next
F / E
Attack your target (F with nothing selected picks the nearest creature) / open or empty the selected remains, use a nearby portal or turn the gate winch
M / Esc
Chart / let go of your target, then menu

Watch Brinebound’s arms. Step away from a sweep, clear the slam, then strike while it recovers. Movement interrupts your attack preparation. Everyone who lands a blow shares the victory.

A fallen creature leaves its remains where it fell, with 10 gold. Whoever did it the most damage may loot them alone for two minutes; after that, anyone may. Remains decay after five minutes, or 30 seconds after they are emptied. Walk up, select them and press E.

The tide rises and falls for everyone and covers the low shore; a traveller whose head goes under drowns. The Tidecut Gate stands across the gully below Bellwether. Turn the winch on its walkway to lower the shutter and hold the basin behind it at its present level, or raise it and let the sea back in. The gate moves for everyone. Cliffs have no safety barrier. Falls over 6 meters cause damage and a 16-meter fall is fatal. A fallen traveller wakes on Bellwether green.